Nintendo Delays 64 GB Switch Card Launch To 2019

Audrey Hill
December 28, 2017

That, in turn, might make it harder for developers to bring top-tier, graphically intensive games to the Switch in 2018, imperiling the pipeline of flagship games.

This is an interesting development for Switch fans, but it doesn't exactly come as a surprise that the console has been such a smash hit for Nintendo.

One of the only major complaints about the Nintendo Switch is that games are too big to fit on its cartridges and its internal memory is too small to handle the overflow. Hopefully, additional third-parties will jump on the bandwagon despite the lack of 64GB game cards. Now, that date has slipped into 2019 amid "technical issues", reports the Wall Street Journal.

This may seem like a small thing, but it hints at larger potential issues down the road.

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As Kotaku previously reported, Nintendo's Switch games keep their size slim, with downloads for Super Mario Odyssey, Arms and Splatoon 2 ranging from 2-6GB. That disincentivizes stores from keeping it on the shelf, which also leads to fewer mums picking up those impulse buys. Switch users also have the alternative of downloading games over the internet.

The Wall Street Journal adds that some US -based publishers may hold off on bringing certain games to Nintendo Switch because of this delay.

"Full Priced Retail Software Publisher Gross Margin 50GB Blu-Ray = 55 percent 32GB Switch cart = 45 percent That is one reason Switch games cost more", he added. WSJ says that those developers now "may wait" until the larger cartridges are available before releasing their games. And it absolutely must avoid the awful working relationship it had with third-parties in the disastrous Wii U-era.

Other reports by MaliBehiribAe

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